/**
 * 
 */
package game.kill.model;

import game.kill.enums.PlayerActionEnum;
import game.kill.enums.PlayerRoleEnum;

/**
 * @author leiruiqi
 *
 */
public class PlayerAction {

	private RoomUser roomUser;
	
	private PlayerActionEnum actionEnum;
	
	private PlayerRoleEnum  roleEnum;
	
	private String targetInfo;

	

	public RoomUser getRoomUser() {
		return roomUser;
	}

	public void setRoomUser(RoomUser roomUser) {
		this.roomUser = roomUser;
	}

	public PlayerActionEnum getActionEnum() {
		return actionEnum;
	}

	public void setActionEnum(PlayerActionEnum actionEnum) {
		this.actionEnum = actionEnum;
	}

	
	public String getTargetInfo() {
		return targetInfo;
	}

	public void setTargetInfo(String targetInfo) {
		this.targetInfo = targetInfo;
	}

	public PlayerRoleEnum getRoleEnum() {
		return roleEnum;
	}

	public void setRoleEnum(PlayerRoleEnum roleEnum) {
		this.roleEnum = roleEnum;
	}

	
	
}
